The MiSTEM Network has accumulated these resources for you to use within your schools and classrooms. Each has been linked out for you to explore the best fit for you and your students.

Don’t see one of your favorite research-based resources? Please send them to Drea Weiner, MiSTEM Network Regional Director to have them added to the collection.

  • 3D Printer Project
    • The site is designed to help teachers who are teaching with printers in their classroom and students who are working with the printers. It has student projects, real-world applications, local opportunities for students to showcase their learning.
  • Elementary is Engineering
    • EiE is an award-winning program of the Museum of Science, Boston. They inspire innovative problem solvers who think creatively as they identify and solve challenges in the world. By putting the engineering design process at the heart of everything, they build a strong foundation of critical thinking for even the youngest learners. They design the engineering curricular materials, resources, and teacher professional development to best innovate for the reality of today’s educational landscape. EiE engages all learners and empowers students and educators to discover their inner engineer.
  • The Henry Ford Model I
    • To unleash everyone’s potential to innovate, The Henry Ford has developed Model I, a unique learning framework based on artifacts and stories in The Henry Ford Archive of American Innovation. This remarkable collection provides unprecedented insight into the way people innovate across 300 years of American history.
    • For over 90 years, our curators and historians have studied its content, curating stories of American ingenuity, resourcefulness and innovation which continue to evolve with today’s breakthroughs. It is this experience combined with our decade-long focus on innovation education that provides the expertise behind Model I. The framework consists of two frames: Actions of Innovation and Habits of an Innovator. Together, we use them as a language to describe Innovation Journeys within our collection — and activate learners through their own innovation journeys.
    • This resource includes free educator and facilitator guides to use in your classroom.
  • Invention Convention
    • Through Invention Convention Worldwide, you can introduce your students to a world in which they will solve their own problems and gain confidence and 21st-century skills to invent their own future. The STEM + Invention + Entrepreneurship (STEMIE) experiential learning program offers:
      • Hands-on, real-world, project-based learning activities
      • Free curriculum
      • Professional development workshops
      • Exciting events at school, state, and national levels
      • Easy to implement and flexible for use in any classroom, after school program, camp, library, museum, maker space and more
      • Adaptable to meet diverse student needs and a broad range of disciplines and accessible to virtually any young learner
    • More than 100,000 K-12 inventors from across the United States and elsewhere compete each year at local events to showcase their inventions at the Invention Convention U.S. Nationals on the floor of Henry Ford Museum of American Innovation alongside some of the most iconic inventions in American history.
  • Maker Education Initiative
    • The mission of Maker Ed is to harness the potential of making to transform teaching and learning. To achieve this, they provide training, support, and resources to individuals, institutions, and communities who are integrating maker education into their learning environments. Their offerings are a blend of online and in-person opportunities.
  • Michigan Coding
    • Multiple K-12 Michigan teachers are transforming their community and school culture by leveraging Code.org resources. Across the state of Michigan, these teachers are committed to teaching middle and high school computer science courses. Throughout all levels of the professional learning series, teachers are integrated within a community, transforming school culture, and collaborating across school districts. 
    • Computing occupations are the #1 source of new wages in America (that’s 16% of all new wages).
    • The majority of Americans want schools to teach computer science.
    • Computer Science is the 4th most popular STEM major for college-bound students.
    • In manufacturing, openings for software jobs outpace production jobs for the first time.
    • Computer science jobs account for the majority of “skilled worker” immigration (H1B Visas).
    • Computer science accounts for the majority of new STEM jobs.
    • Learning computer science may be linked to improved learning in math.
  • MicroBit
    • The BBC micro:bit is a handheld, programmable micro-computer that can be used for all sorts of cool creations, from robots to musical instruments – the possibilities are endless.
    • Whether you are starting your micro:bit journey or an experienced educator there’s something for you. Test out the FREE curriculum materials using the MakeCode and Python editors, or if you’re just starting out, you can use the Quick Start Guide to get coding in minutes. 
    • 90% of students said the micro:bit showed them that anyone can code.
    • 86% of students said the micro:bit made Computer Science more interesting.
    • 85% of teachers agree it has made ICT/Computer Science more enjoyable for their students.
    • Half of the teachers who’ve used the micro:bit say they now feel more confident as a teacher, particularly those who say they’re not very confident in teaching Computing.
  • REMC Classroom Makers
    • The Classroom Makers project encourages and supports educators working to integrate the maker philosophy into classroom learning. Students create, invent and learn using a variety of supplies, allowing them to build prototype solutions to real-world challenges, answer questions, fail and retry – all while collaborating with their classmates.
    • Each REMC has materials available for teacher check out. The website has a list of materials available.
  • REMC Promoting STEM Through Literature
    • Use literature to get your students excited about science, technology, engineering, and math (STEM) by actively involving them in the design thinking process. Each of the titles below shares a story where something was built or invented by designing, planning, gathering materials, and creating. In addition to strengthening literacy skills, your students will develop inquiry and problem-solving skills. They will also see that with perseverance, anyone can be innovative and invent new things! Make a STEM connection to each book below by clicking on the title to get additional information.
    • Each REMC has the books available for check out.
    • Here is a summary of the books with the needed materials from REMC Classroom Makers to fully implement this project in your classroom.
  • Sleeping Bear: A Classroom in the Dunes
    • Self-guiding Activities
      • Reserve a teacher-led field trip kit and lead your students through hands-on, science-based activities at Esch or Good Harbor beaches! Explore the habitat of the endangered piping plover, learn about invasive mussels, conduct water quality tests, and leave the beach a little cleaner than you found it while also practicing your math skills. A ranger will work with you prior to your trip and provide you with curriculum-based pre-visit and post-visit activities as well as give you tips on how to plan and prepare for a successful day at the beach!
    • Curriculum
    • Field Trips
  • STEMworks
    • STEMworks is your go-to resource for finding and investing in the nation’s leading STEM education programs.
    • The MiSTEM Network Advisory Council grants are only applicable to grants within the database.